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I'm trying to texture a capacitor and my top part has a separate material slot. When I assign a new material, the old one is still somehow showing in form of triangles. Why is that?

There's nothing in the UV map that would do it.

enter image description here enter image description here

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  • $\begingroup$ Hello :). This looks like a result of Subdivision surface modifier on the top n-gon. $\endgroup$ Commented Aug 19, 2020 at 5:55
  • $\begingroup$ That's it! How do I keep the subsurf, but have a clean texture in this case? $\endgroup$
    – AciD
    Commented Aug 19, 2020 at 6:18
  • $\begingroup$ Can you add a photo of the wireframe of the model itelf not just the uv wireframe? $\endgroup$ Commented Aug 19, 2020 at 7:08

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This is a result of a Subdivision Modifier on an n-gon.
Just add another loop, and assign the white color to it as well.

enter image description here

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  • $\begingroup$ That worked, thank you! <3 $\endgroup$
    – AciD
    Commented Aug 19, 2020 at 6:44
  • $\begingroup$ Glad to be of help :). $\endgroup$ Commented Aug 19, 2020 at 7:08

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