GPU: Geforce GTX 1060 3GB

CPU: AMD Ryzen 5 1600 Six-core Processor

When i switched render engine from Eevee to Cycles, the object disappear in the viewport and also disappear in the render. I tried solutions from other forums and still did not solve this problem.

What i've tried:

  1. Checked to see if i disable or enable render visibility in the OutLiner. In which i checked that it is all enabled and still does not work.

  2. Checked if i accidentally pressed "H" to hide objects and to unhide them using "Alt H". I double checked this by trying it while its using Eevee Engine and again while it is on Cycles Engine. Again, this does not work.

Eevee Engine

When rendered with the Eevee Engine ^

Cycles Engine

When rendered with the Cycles Engine ^

The Blend File ^


1 Answer 1


Please post a blend file to reproduce. chances are your material is off , your cycles visibility is off, or something else is off.

Edit: indirect was on See that arrow thing bouncing up? that's indirect, and it says it only uses shadows if that is selected. I turned it off on Collection1 and your blend file now works.

  • $\begingroup$ Hi, i'm still new here so i'm not sure if i posted my blend file correctly but i edited my post to have my blend file and hope it works. Thanks in advance for your help. $\endgroup$ Commented Jun 15, 2020 at 5:48
  • $\begingroup$ Wow, thanks a lot. It works perfectly!! $\endgroup$ Commented Jun 15, 2020 at 12:00

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