I am looking to create a sort of "flag", a plane with some cuts that are creating sort of "leaves" and I need to open these apertures with turbulence or wind.
Basically I need to recreate the same thing that is happening when you take a piece of paper and made a lot of cuts inside. When you will blow behind these little parts will open showing the hole of the paper
I tried with a particels system and vertex group. I created a surface with the holes and in a separated object, I have several "leaves" grouped with different vertex groups. The static render is nice but for animation is absolutely not realistic and super heavy.
Is there any good way to approach this animation? After I should shrinkwrap the entire thing on a curved surface that will be hidden. Any suggestion?