I'm using multiple rigid body spheres to fill a mesh after I converted them from particles to mesh. Now after a few frames of them jumping around and reaching equilibrium(almost), I want to freeze them relative to the mesh since the mesh will need to move afterwards. I am not able to use the "copy from active" when the active object doesn't have any physics enabled. I can only copy physics of an object and paste it to the one without any physics but not the other way around. Is there any way I can do this?