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I'm using multiple rigid body spheres to fill a mesh after I converted them from particles to mesh. Now after a few frames of them jumping around and reaching equilibrium(almost), I want to freeze them relative to the mesh since the mesh will need to move afterwards. I am not able to use the "copy from active" when the active object doesn't have any physics enabled. I can only copy physics of an object and paste it to the one without any physics but not the other way around. Is there any way I can do this?

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Just found out the (obvious)solution. Select all the objects with physics - go to object[top left]> Rigid body> Remove.

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