I want to create a scene that has a lot of irregularly shaped objects piled up on the ground. I don't want the objects to intersect with eachother.
I started off by creating a particle system that uses an object group containing these objects. No matter what settings I 'messed with' I could not get the individual objects to behave the way I want them to - They would interact with the ground like perfect spheres, and they would pass through the other particle objects.
Is there a way to make particles have rigid body physics so they behave with each other and with the ground like real objects?
Or failing that - is there a way to copy rigid body attributes to many objects? (i.e. plan be - don't use a particle system, but rather make lots and lots of copies of the objects and just let them fall)
Edit: I ended up applying the settings 26 times (there are 26 unique objects) and then copying those 26 objects several times. To produce this
but this was before there were any replies to this question. Thanks to WChargin's answer I will be able to copy the attibutes in one action next time I do something like this :)