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I'd like fill a volume with spheres from a particles generator

Maybe I can use Rigid Body options but I don't know how I can

Could you help ?

It a sphere volume with Solidify modifier

I tried with Blender 2.78a I have some crashes to apply Rigid Body informations to spheres objects generated by particles generator. What could I do to fill the volume with spheres ?

EDIT: I use three Arrays Modifiers and use I copied Rigid Body informations from Active Object

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  • $\begingroup$ Could you please be more specific? What kind of volume? What should it look like? Maybe add some images with desired result. $\endgroup$ – cgslav May 21 '17 at 14:14
  • $\begingroup$ If I understand correctly this should help you: youtube.com/watch?v=haS3B6q82kY $\endgroup$ – cgslav May 21 '17 at 14:21
  • $\begingroup$ Related: blender.stackexchange.com/questions/63812/… $\endgroup$ – Mentalist May 21 '17 at 14:22
  • $\begingroup$ Is Collision option useful for this task ? $\endgroup$ – Leonel May 21 '17 at 16:44
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enter image description here

If I am correct that this is the effect that you are trying to achieve, the most important thing is enabling collision on the volume sphere, not rigid body simulation.

A quick visual walk-through of what I did...

1. Add three spheres

  • Volume sphere
  • Emitter sphere
  • Particle sphere

enter image description here

Note: the max draw type of the volume sphere was set to wire to make it easier to see.

2. Setup particle system on the emitter

  • Give the particles a long lifetime (like 250+)
  • Emit them from the volume of the mesh
  • Turn off gravity effects
  • Set the render mode to object with the particle sphere selected

enter image description here

3. Enable particle collision on the volume sphere

enter image description here

Note: the default settings work fine if you don't want particle damping/killing.

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  • $\begingroup$ @Leonel Please accept my answer if it answers your question. $\endgroup$ – JakeD May 25 '17 at 13:20

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