I am working in EEVEE and I set up a fire simulation. I am trying to figure out though, is there a way to have my fire wrap around an object? I need it to collide with what is above it and wrap around the sides...
1 Answer
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This is a standard task:
- add to your scene (domain and flow) one FLUID of type "EFFECTOR"
- simulate and check if the result is ok
Please keep in mind that a plane as "EFFECTOR" could not be correctly read by the simulation engine. Go with a cube or similar to be sure the simulation works.
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1$\begingroup$ Wow! That's awesome! Thank you so much for your help in this. That worked perfectly. $\endgroup$ Commented May 23, 2020 at 18:54
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$\begingroup$ upvote and choose as preferred answer, thanks $\endgroup$– SanbaldoCommented May 23, 2020 at 19:06
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$\begingroup$ Would you be able to tell me why my flame is appearing in front of my object? It is rendering over an object that is in front of it... $\endgroup$ Commented May 23, 2020 at 22:44
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$\begingroup$ can you share the blend file or the screenshot? $\endgroup$– SanbaldoCommented May 24, 2020 at 7:44
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$\begingroup$ I'm not sure how to upload a screenshot, but does this work? drive.google.com/file/d/1PbT09EYoAeE2QX1JeCFXS8KA2ueJB0Qf/… $\endgroup$ Commented May 25, 2020 at 22:24