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I am working in EEVEE and I set up a fire simulation. I am trying to figure out though, is there a way to have my fire wrap around an object? I need it to collide with what is above it and wrap around the sides...

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This is a standard task:

  • add to your scene (domain and flow) one FLUID of type "EFFECTOR"
  • simulate and check if the result is ok

Please keep in mind that a plane as "EFFECTOR" could not be correctly read by the simulation engine. Go with a cube or similar to be sure the simulation works.

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    $\begingroup$ Wow! That's awesome! Thank you so much for your help in this. That worked perfectly. $\endgroup$ – Henry Keller May 23 at 18:54
  • $\begingroup$ upvote and choose as preferred answer, thanks $\endgroup$ – Sanbaldo May 23 at 19:06
  • $\begingroup$ Would you be able to tell me why my flame is appearing in front of my object? It is rendering over an object that is in front of it... $\endgroup$ – Henry Keller May 23 at 22:44
  • $\begingroup$ can you share the blend file or the screenshot? $\endgroup$ – Sanbaldo May 24 at 7:44
  • $\begingroup$ I'm not sure how to upload a screenshot, but does this work? drive.google.com/file/d/1PbT09EYoAeE2QX1JeCFXS8KA2ueJB0Qf/… $\endgroup$ – Henry Keller May 25 at 22:24

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