I am working in EEVEE and I set up a fire simulation. I am trying to figure out though, is there a way to have my fire wrap around an object? I need it to collide with what is above it and wrap around the sides...
This is a standard task:
- add to your scene (domain and flow) one FLUID of type "EFFECTOR"
- simulate and check if the result is ok
Please keep in mind that a plane as "EFFECTOR" could not be correctly read by the simulation engine. Go with a cube or similar to be sure the simulation works.