so I've been working on honing my fire-simulation skills in the Cycles renderer using Mantaflow as I'm set to be using it soon for a project; but while working on looks and so on, I noticed a render error that I've not come across before.
If you look at the fire itself, the edges have these "blocky" outlines, its most noticeable along the leftmost border of the fire, here is appears as dark blocky borders to the fire, but its also visible at the back end of the fire, where the block is brighter than the backdrop
The error like stated above, is very obvious and basically ruins the whole thing: it might be worth mentioning that the fire simulation is emitted via a particle system and not mesh.
Is anyone able to tell me how I would go about removing these blocky almost "bounding-box"-like artifacts.