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I want to assign a "random" factor to my materials. I want to load 5 different diffuse maps in my material and assign the same material to 300 objects. The "random node" should take any one of the loades maps and assign it to a object.

Is this or any similar operation possible? Or is it possible to "shift" the uv coordinates randomly to another place in one texture, or to mix the original map with a color (randomly choosen?).

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1 Answer 1

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If you want to shift the UV maps around you could use the random output from the Object Info node to give each texture a random location.

object info node

My simple node layout: randomize texture layout

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  • $\begingroup$ thank you! the object info node was the needed hint!- lots more on blendersushi.blogspot.co.at/2012/12/… $\endgroup$
    – Rosebarb
    Commented Jul 13, 2013 at 20:44
  • $\begingroup$ @Rosebarb be sure to accept an answer, if it effectively answered your question... ratings are the life blood on stack exchange websites... im sure that if there was a "thuglife.stackexchange.com" you would get shot for that check mark lol =) $\endgroup$ Commented Mar 27, 2014 at 6:35
  • $\begingroup$ You can also plug the random into a mix node in order to pick a random one of your five diffuse maps. $\endgroup$
    – PGmath
    Commented Nov 7, 2014 at 23:56

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