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I followed this approach for animating the camera around an object.

Once the rotation is done, how to zoom or translate the camera toward another location on the scene ?

I did not find any easy way since the camera is linked to the empty frame.

Is it possible to change its relations and constraints using key-frames ?

Maybe it is better to create another camera, but I don't know how to place it with the exact same position and rotation as the first one (at the end of its rotation)...

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  • $\begingroup$ May find this of some help blender.stackexchange.com/a/176762/15543 Try running the scripts on the default file. $\endgroup$
    – batFINGER
    Commented May 6, 2020 at 20:59
  • $\begingroup$ you can either parent the camera to an empty and move the empty, or give the camera a Track To constraint and change the Influence values of the constraint? $\endgroup$
    – moonboots
    Commented May 7, 2020 at 5:50

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