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I'm trying to create a smooth transition between 2 objects. I thought I would start simple with 2 cylinders.

In the image below, I have created two cylinders, one slightly smalller than the other. I have simply used a boolean union, which I have applied. After this I have used a subdivision surface, to give it a smooth transition between the two. The issue as you can see is that it creates an undesired optical effect.

I've tried using a bevel, which just messes up. I've tried using a bevel modifier, which works at a very small scale. I'm looking for something like the hairdryer image attached - a smooth transition.

Am I modelling this the wrong way? If so, what would be better?

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2 Answers 2

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  1. create a lip to the connecting piece
  2. assign a vertex group to the lip vertices
  3. add the Shrinkwrap Modifier to the handle, selecting the other cynlinder as target and using the created vertex group play around with the Mode to suit your needs).

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  • $\begingroup$ This is great, it seems to have gotten me 95% of the way there. I still can still see a clear join between the two pieces, unlike your model. How can I make it super smooth? $\endgroup$
    – Jon Mc
    Commented Apr 13, 2020 at 19:43
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You could try sculpting the shape. I would either create a circle to use as a guide or if you are familiar with python, write a python script to sculpt it for you.

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  • $\begingroup$ I'd prefer to use block modelling here if possible. I'm looking to create product visuals, so keeping true to angles and dimensions is helpful. $\endgroup$
    – Jon Mc
    Commented Apr 13, 2020 at 15:52

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