I'm trying to create a smooth transition between 2 objects. I thought I would start simple with 2 cylinders.
In the image below, I have created two cylinders, one slightly smalller than the other. I have simply used a boolean union, which I have applied. After this I have used a subdivision surface, to give it a smooth transition between the two. The issue as you can see is that it creates an undesired optical effect.
I've tried using a bevel, which just messes up. I've tried using a bevel modifier, which works at a very small scale. I'm looking for something like the hairdryer image attached - a smooth transition.
Am I modelling this the wrong way? If so, what would be better?