I'm trying to create a beveled edge with a smooth transition from one radius to another as you can seen in the image below.
The primary selection is the path I want the secondary selection to follow while it tapers down to smaller radius bevel of the existing geometry.
Both the inner and outer "tracks" that the bevel should follow have the same number of segments (6) so the final shape should have 24 faces (6 segments x 3 beveled faces per segment). I hope that makes it clear what I'm trying to accomplish.
I think I can create the geometry fairly easily by hand using curves between each segment, but I thought there might be a more elegant way to dot it.
I'm quite new to Blender so I hope I'm not overlooking something simple.
Thanks for the help!