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I can do it in Cycles but I don't know how to do it in Blender Internal. I'm using Blender 2.79 btw.

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Well, there seems to be this 'Cast Only' in the object's material settings, which seems to do the trick:

enter image description here

But why use internal, I just wonder...

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    $\begingroup$ Thank you very much. I use an old laptop. And the rendering in the blender internal runs quickly on my laptop. $\endgroup$ Commented Mar 3, 2020 at 6:18

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