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Goal: Create a animation of the gradient pressure map on the top of a seat as the user sits down.

What I've tried: Dynamic painting works well, but I can't figure out how to get the gradient colors along the borders of the paint similar to the surface type:"weight" setting in dynamic painting.

It would be perfect if I could figure out how to create a series of images that look like the vertex weight paint mode with surface type:"weight" setting in dynamic painting to use as a diffuse shader.

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  • $\begingroup$ Dynamic paint supports baking to an image sequence, which you could then use to texture the seat. $\endgroup$
    – gandalf3
    Commented Sep 26, 2014 at 19:00

1 Answer 1

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You have two options:

Image sequence

  1. With the canvas object selected, set the format to image, then set the UV map and output path/format:

    enter image description here

  2. Bake the image sequence, then load it into your material with an image node:

    enter image description here

Result:

Vertex paint:

You can also bake to vertex colors and use a node setup like this, using an attribute node to get the vertex color:

enter image description here

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