How can the Blender User produce more usable bandwidth when creating images sequences from Dynamic Paint?
As an example I may want to use a different color where wave data is active.
Histogram. Image above.
Accentuated/Mapped Data which is consistent with some scheme of thinking. Not Random. Image above.
For example the surface type of Waves did not use much bandwidth. Though I may have a separate question to set expectations.
Current Situation which is a Problem
PNG - uses @1% of the potential color value
- GIMP or Blender histogram
OpenEXR (EXR) - uses @3% of the potential color value.
- GIMP will not open EXR.
- XnViewMP histogram
The color value is a measurement of the brightness of a color.
I would like to use near 100% of the color value range.
Images produced by Dynamic Paint with Wave and Paint information. Histograms are needed to detect the color information. Color differences are too subtle to detect with this Blender Users eye. Color is remapped with the color ramp.
Blender Internal Render