I am following How to make towels tutorial by BlenderGuru.

I can't seem to get that sharp red to blue that he does. My selection includes the full weight gradient (greens and yellows. view images). Is there a setting that I am missing? BTW - The vertex group is the whole mesh with weight set to 1, and the selections are set to a weight of 0.

Selection: Selection

Weight Paint: Weight Paint

UPDATE: adding blend file in case anyone wants to take a look at it. Note - the particle system was removed to reduce the file size

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    $\begingroup$ Do you have a subdiv modifier in place? That will add a blended weight around an otherwise clean selection... but just a guess. $\endgroup$
    – rcgauer
    Dec 12 '16 at 15:05
  • $\begingroup$ And, if so, this may be of use: blender.stackexchange.com/questions/6425/… $\endgroup$
    – rcgauer
    Dec 12 '16 at 15:11
  • $\begingroup$ My current modifier stack is (top to bottom): SubSurf, Solidify, and Edge Split. Al l the same used within the tutorial. Unless he did something that that I missed, or wasn't shown, the setup is exactly the same as in the video. Oh and the particle system is sitting below all of those. $\endgroup$ Dec 12 '16 at 15:27
  • $\begingroup$ Sorry... away from bandwidth, but if you turn off SSDiv, do you get a clean line? $\endgroup$
    – rcgauer
    Dec 12 '16 at 16:02
  • $\begingroup$ I do. However it still isn't as sharp as the one in the tutorial. And I am pretty sure he still has his turned on when he sets the weight value. Currently re-watching to see if I missed anything. $\endgroup$ Dec 12 '16 at 16:20

The values are correct - the sub-division represents it with gradient.

enter image description here

  • $\begingroup$ I am accepting this as the answer. I did a quick render and the particle system doesn't "fade" into the vertex group as I assumed it would based on the preview value. I guess it's just a mater of a step not being explained which caused my confusion. At the point in the tutorial where the weight is assigned, you cannot see what is set in the modifiers panel, so I assumed they remained the same. $\endgroup$ Dec 12 '16 at 21:17
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    $\begingroup$ Blender Guru spends a good deal of time making smooth productions of his videos and I would guess he edits to keep up the pace - he's had some criticism in the past for drawing out his tuts. Anyway see rcgauer should actually get the credit for pointing you in the right direction :) $\endgroup$
    – Patdog
    Dec 12 '16 at 21:32

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