I want to create geometry with multiple (at least 2) UV maps. One of them will be used to map the base texture (from a texture atlas) and the other one will map a pre-baked lightmap.
I want to export the mesh including both UV maps to a PLY file.
In Blender, I added two UV maps and edited one of them to make them distinguishable:
Unfortunately, only the specific UV map marked as "active for rendering" is exported into the PLY file:
[...]
property float x
property float y
property float z
property float nx
property float ny
property float nz
property float s // u
property float t // v
[...]
As PLY allows arbitrary vertex properties, it is not limited to only one pair of texture coordinates per vertex.
Am I missing something or is this a limitation of Blender's PLY exporter?