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ideasman42
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This is a limitation in Blender's exporter, but also in the PLY conventionformat & its conventional use - which is to only have one UV layer.

You could of course modify the exporter to write shape-keys, weights or any arbitrary vertex data, but other applications won't read it unless special support is added.

This is a limitation in Blender's exporter, but also in the PLY convention which is to only have one UV layer.

You could of course modify the exporter to write shape-keys, weights or any arbitrary vertex data, but other applications won't read it unless special support is added.

This is a limitation in Blender's exporter, but also in the PLY format & its conventional use - which is to only have one UV layer.

You could of course modify the exporter to write shape-keys, weights or any arbitrary vertex data, but other applications won't read it unless special support is added.

Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226

This is a limitation in Blender's exporter, but also in the PLY convention which is to only have one UV layer.

You could of course modify the exporter to write shape-keys, weights or any arbitrary vertex data, but other applications won't read it unless special support is added.