I am having trouble with exporting a simple "map" from blender into unity. I have tried to export it as a .fbx file, but that doesn't help me that much as it gives me what looks like an incomplete mesh, but yet it is there. I used a plane mesh to make this asset, but I am not sure that the problem
I was wondering if anyone was having this problem as well and could help me quickly
thank you.
(btw I am using blender 2.8)