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Is there a way one can combine all textures that are applied to a mesh's faces in a texture atlas in blender and export said atlas as .png alongside an .obj for example?

If not, is there a way one can map textures of a texture atlas to a mesh's faces in blender? (I believe this process might be called 'uv mapping', but how does one apply images to the unwrapped 2d image?)

Here a sample atlas:

enter image description here

Should any of this be possible, do you know of any tutorials that explain the process in detail?


marked as duplicate by gandalf3, someonewithpc, GiantCowFilms, iKlsR Sep 12 '14 at 4:12

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    $\begingroup$ Yes, it's called UV Unwrapping/mapping; Just look up any tutorial on Youtube. $\endgroup$ – someonewithpc Sep 10 '14 at 18:35
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    $\begingroup$ To apply the image to a UV map, you can use baking. See blender.stackexchange.com/q/15510/599 $\endgroup$ – gandalf3 Sep 10 '14 at 20:27

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