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I have a problem with marvelous designer and alembic export. I just "baked" my cloth animation in Marvelous Designer 10 and exported it as an alembic (ogawa). When I import my alembic file in blender, it fits my avatar but I don't see any textures. I tried to find some tutorials on the internet but it seems that everyone using alembic export from MD to blender don't want the textures. The thing is that I need them. I tried exporting as an obj with a mdd cache with the same project but I don't like the look because there's some weird spots and also it doesn't fit my avatar for an unknown reason. But, the textures are there. So, there's the questions:

  1. Can I transfer the cache from the alembic file to the obj file to make it fit my avatar?
  2. Is there a way to texture the alembic file like the obj file to have textures on my alembic?

Thank you.

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I work in C4D so I also export an OBJ with all the texture UV'S as well as the alembic. then I import the abc and the obj back to C4D and manually copy the texture UV's back to the mesh. Labour intensive but it works in C4D.

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