I have a flat plane and I want to move some of its vertices (the green ones on the image below) so that visually the plane would stay the same in my camera view.
I thought I'll simply switch to View Orientation and use Z-axis to move them. However View Z-axis is perpendicular to camera plane, not directed to camera:
So when I move vertices, their position in the camera view is shifted (green dots are the original vertices positions):
Can I somehow move them using a camera direction as a Z-axis so that visually my object will stay the same in the camera view? Here I manually moved the vertices to desired positions: