Does anybody know the best way to get a procedurally generated texture (made by using the node system in EEVEE) to work inside of Unity? I have an object that I made and textured in Blender but cannot get the textures to show in Unity. I have exported the file as both an .fbx and .glTF and Unity shows the texture for neither.
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$\begingroup$ No way. You can only bake the textures in cycles and save them as pictures, then use them in Unity. $\endgroup$– FFellerCommented Sep 3, 2019 at 18:05
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$\begingroup$ thank you for the reply, is there a direction you can point me to for that? $\endgroup$– dustin.rikerCommented Sep 3, 2019 at 18:34
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$\begingroup$ Read blender.stackexchange.com/questions/90096/… also blender.stackexchange.com/questions/57531/… and blender.stackexchange.com/questions/13508/… $\endgroup$– Duarte Farrajota Ramos ♦Commented Sep 3, 2019 at 19:56
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