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enter image description hereHello, I am looking for help in solving my problem, I used Boolean for my tire, the result is visible in the picture, I have been doing the tire 5 times and I have the same effect all the time, please help:(

I use after boolean: -autosmooth -cleanup losses -triangles -quads -copy normal to selected from stock tube object -shade smooth

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  • $\begingroup$ hello, your question is very vague, could you point out the exact problem? Maybe share the file? blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Commented Sep 2, 2019 at 7:03
  • $\begingroup$ hello I upload file:) I dont know where i fail with this modifer... Can You help me with this i need understand what im doing wrong for now and future:) $\endgroup$
    – satanek
    Commented Sep 2, 2019 at 12:43
  • $\begingroup$ I see ngons everywhere, so maybe keep only one section of your tire, delete the rest, work your section until it's clean, meaning nice topology with only quads (there are a lot of tire tutorials by the way), then give it an array with an empty object so that your section is repeated all around $\endgroup$
    – moonboots
    Commented Sep 2, 2019 at 12:58
  • $\begingroup$ Moonboots Thank You very mutch You are great :) this solve my problem:) i see sometime i cant create other topology but after this i can fix this:)) $\endgroup$
    – satanek
    Commented Sep 16, 2019 at 18:50

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Your topology is bad, you have a lot of ngons, you need quads. What you could do is correct your object this way:

  • Apply the rotation of your object. Only keep a section, delete the rest:

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  • Create an empty at the origin of your object:

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  • Give your object an Array modifier with the empty as Offset Object. Enable Merge and First Last options:

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  • Rotate your object so that it makes a complete circle:

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  • Correct your topology with the knife or with some joins so that it is made of nice quads, create some bevels, etc (here just the beginning before my computer crashed):

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