empty's are ignored when rendering in eevee (but not in sound engine)
I made a some drivers with empties to determine the speed and acceleration of the object, but when rendering, the behavior of the objects on the desired object indicates that the dummies are standing still. https://youtu.be/1HdPOXR1qCs But sound engine understand that empties is moving and work's right. on the sides of the machine there is a display of speed (rear) and slip (front) The colors of the speed display should match the volume of the acceleration sound
Upd ok, I realized that in rendering mode the dummy does not execute the driver as I want because the position of the dummy is taken every time from a static scene and the formula(EmptyposX*0.5 + targetX)/1.5 does not work as in the viewport where the position of the empty is taken from the past of its position
How to make it so that when rendering the position of the dummy is taken from its past position?