i'm trying to make a very easy animation rotating an object (pretty much a plane) while making it grow and shrink. i know there must be an easy way to do it as i've done something similar before but my brain's done a fart and can't seem to get it right.
at the moment when i try to scale the object down in a keyframe it scales to that size permanently, affecting the size in all other keyframes. does anyone have any helpful tips and tricks? thanks in advance!
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If you have moved and rotated your object and only created Location and Rotation keyframes, without creating any Scale keyframe, the animation will take into account the first Scale keyframe it meets and the scale of the object won't change until it meets the next Scale keyframe. If you want to make sure that the scale is taken into account at frame X you should keyframe with LocRotScale (or LocScale or RotScale).