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Blender beginner here.

I'm playing with MasterXeon1001's amazing BoxCutter add-on in Blender2.8, and I'm getting undesired results when I try exporting my cut-up model into Octane (see image).

Is there a certain process that I need to do while exporting for the exported object to look the way it does in Blender? I've tried exporting as both an OBJ and an FBX, but have similar results.

Thanks in advance!

Blender left, Octane right

enter image description here

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  • $\begingroup$ What did you try so far? How did you export your model? Format? Export parameters? You can add the missing information to your question by using the edit link below it. $\endgroup$ Commented Apr 19, 2019 at 20:24
  • $\begingroup$ Updated the post to reflect this. I only tried exporting as an OBJ and an FBX. Neither have worked. $\endgroup$
    – h_sharp327
    Commented Apr 19, 2019 at 20:40
  • $\begingroup$ Export parameters still missing... $\endgroup$ Commented Apr 19, 2019 at 20:43
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    $\begingroup$ Box cutter and similar addons are boolean based. Boolean operations are (as you can see) very bad workflow in Blender. You problem lies not in export, it comes from unclean modelling techniques. $\endgroup$ Commented Apr 19, 2019 at 23:37
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    $\begingroup$ Givent that this is a paid addon, it seems to me that you should post this question to the developer. $\endgroup$
    – user1853
    Commented May 23, 2019 at 0:15

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I have found a solution. Modus Destructive not Non destructive. Export as .stl file.

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  • $\begingroup$ Note: In boxcutter, you can work non-destructively for a while, and when you're satisfied, you can apply the modifier stack to get a final mesh. $\endgroup$
    – zippy
    Commented Aug 22, 2020 at 14:34

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