As the title says, I want to scale an object perpendicular to the normal of a face.
In edit mode it works fine when I set the transform orientation to normal mode. But in object mode this isn't an option I believe, local orientation doesn't work eihter, because the rotation of the object.
I can eyeball the scale in edit mode or rotate it in object mode, but it needs to be precise for architecture.
Thanks in advance!
Wrong scaling orientation in object mode (local orientation)
Maybe there is an method to apply the rotation of an object to a normal or something?