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I just learned bake action with rigacar. I thought it would be the same for rig-ify .I click armature to be baked, go to the last layer (where I think are the def bones not really sure). I select all then - object mode. I used space bar to bring up search bar and then type bake action, I select everything in the menu except the last one (overwrite bla, bla) then I click bake "pose". I click bake and it bakes animation but when I try to delete any of the other bones that I don't need anymore the whole armature and character deletes with it..How do I this correctly for sending off animated character to render farms? Thank you for taking the time to answer this.

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This is the correct layer for selecting deforming bones in Rigify, they all have the "DEF" suffix on their name.

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