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My problem is pretty straightforward. To weight paint my character I must 1) Select the armature and put it in pose mode 2) Select mesh and put it in weight painting mode For some reason after I put my armature in pose mode I can no longer select the mesh. I attempted to put my mesh in weight paint mode first, but then I could not select the bones. I used automatic weighting to see if the armature would deform, and it does so there is no problem there. Just the auto weights are horrible for this character.

I am using version 2.8 https://drive.google.com/open?id=1RnFKtQMpJs4CX91MXeYArBxmO-Zcu5zg And there is the shareable link. You will see I have a character and an armature.

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Definitely something strange going on in your scene. I was also unable to select the mesh after starting pose mode. I was unable to figure out what was causing it. Create a new scene and append all of your stuff into it (File -> Append). That worked for me. Make sure to append stuff as Objects, not meshes.

I'm not that familiar with Append, but I believe you can create a new scene, press File -> Append, browse to and select your original file, select the "Object" group, press 'A' (to select all), then press "Append from Library". I believe that will get you back where you were.

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You have to select the bone in pose mode, go out of pose mode and then select your mesh. Blender remembers which bone you selected. it is a little tedious, but at least it works.

Hope this helps!

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  • $\begingroup$ Tried that before. Didn't work on my end $\endgroup$ – Alex Sandoval Aug 10 at 0:08
  • $\begingroup$ you must be one of those rare cases. maybe you should report the bug to the blender developers. maybe one of them can help you. $\endgroup$ – Millard Aug 10 at 0:51
  • $\begingroup$ wait, just making sure, are you forgetting to add empty weights for the armature? $\endgroup$ – Millard Aug 10 at 0:55
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Weight paint for rigging in 2.8 doesn't work like in 2.79. To weight paint in 2.8:

  • Select your armature in Object mode.
  • Shift select your character object.
  • CtrlTab to switch your character object to Weight Paint mode (or header menu > choose Weight Paint mode). The armature has automatically switched to Pose mode.
  • Choose the bone you want and paint.
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Make sure you untick "Lock object modes" in the Edit tab at the top panel. Trouble is, it doesn't always help. For some reason currently I have the same problem with the OP, Lock object modes is off, but I still can't select my character when in pose mode.

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I had this problem and parenting the bones/armature to the mesh helped. This is in case you forget to do it just as I did.

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