I am having trouble with exporting a rigged model to Collada. It mostly exports correctly with exception for objects which use armature. I baked the animation for all the bones, so there are no constraints involved anymore. The armature object itself, is parented to a non-armature parent object, and has no keyframes (if I try to bake object keyframes for it, it wipes the bone animation)
The bone animation has exported, but all the geometry is skewed and/or offset. I can't make any sense of it. FBX export comes out even worse.