10
$\begingroup$

So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.

I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.

Picture of Japanese Bowl

$\endgroup$
  • 1
    $\begingroup$ I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too. $\endgroup$ – HelloHiHola Mar 28 at 14:09
20
$\begingroup$

You could try it this way:

  • Put your picture as a Background image.
  • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
  • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
  • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
  • Come back to Object mode. Create an empty at the same point as the object origin.
  • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
  • Rotate the empty 45° on the Z axis.
  • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
  • Duplicate the empty + object to keep a copy somewhere on another layer.
  • Apply the modifiers.
  • Go in Edit mode, remove doubles.
  • Dissolve the useless vertical edges.
  • Make some corrections.
  • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

enter image description here

$\endgroup$
  • 4
    $\begingroup$ I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer. $\endgroup$ – HelloHiHola Mar 28 at 17:29
  • $\begingroup$ oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows? $\endgroup$ – moonboots Mar 28 at 17:40
  • 2
    $\begingroup$ I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive". $\endgroup$ – Adam Barnes Mar 28 at 18:27
  • $\begingroup$ it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern $\endgroup$ – moonboots Mar 28 at 18:32
8
$\begingroup$

Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.

Adjust the following:

Hedron: Icosahedron

Shape: hex

Frequency: as you want.

enter image description here

$\endgroup$
0
$\begingroup$

A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.

OR...

Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.

This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.