So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.

I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.

Picture of Japanese Bowl

  • 1
    $\begingroup$ I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too. $\endgroup$ – HelloHiHola Mar 28 '19 at 14:09

You could try it this way:

  • Put your picture as a Background image.
  • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
  • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
  • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
  • Come back to Object mode. Create an empty at the same point as the object origin.
  • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
  • Rotate the empty 45° on the Z axis.
  • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
  • Duplicate the empty + object to keep a copy somewhere on another layer.
  • Apply the modifiers.
  • Go in Edit mode, remove doubles.
  • Dissolve the useless vertical edges.
  • Make some corrections.
  • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

enter image description here

  • 4
    $\begingroup$ I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer. $\endgroup$ – HelloHiHola Mar 28 '19 at 17:29
  • $\begingroup$ oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows? $\endgroup$ – moonboots Mar 28 '19 at 17:40
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    $\begingroup$ I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive". $\endgroup$ – Adam Barnes Mar 28 '19 at 18:27
  • $\begingroup$ it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern $\endgroup$ – moonboots Mar 28 '19 at 18:32

Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.

Adjust the following:

Hedron: Icosahedron

Shape: hex

Frequency: as you want.

enter image description here


A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.


Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.

This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.


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