6
$\begingroup$

I personally enjoy modeling in blender more than maya, but this one tool is so extremely helpful. It should be included in blender if there isnt something similar already. Is there a place where I can suggest tools?

Heres an example

https://www.youtube.com/watch?v=8-G7UblIjTs

$\endgroup$
3

6 Answers 6

6
$\begingroup$

Not exactly, but there are some tools which you can use to get similar results in specific situations.

Shrink/Fatten (Scale along normals)

Press AltS

enter image description here

Smooth subdivide

Change Smoothness in the redo panel (F6) after subdividing

enter image description here

Smooth loop cut

Change Smoothness in the redo panel after cutting, or set the smoothness while positioning the cut with AltMouse Wheel (the smooth value is displayed in the header).

enter image description here

$\endgroup$
3
$\begingroup$

Yes you can do this (even more efficiently then in the video I think)

  • Select an edge ring (Ctrl+Alt+RMB)
  • Edge Menu -> Edge Loops (or Ctrl+E, P)
  • Edge Menu -> Subdivide (Adjust smooth)
$\endgroup$
3
  • $\begingroup$ Note that this doesn't work for the first example in the video (I haven't found any tools which can do that.. As a matter of fact, this is what I did for the second gif in my answer). It also doesn't work as nicely for editing existing edges.. $\endgroup$
    – gandalf3
    Commented Jun 27, 2014 at 19:21
  • $\begingroup$ What exactly doesn't work well? $\endgroup$
    – ideasman42
    Commented Jun 28, 2014 at 10:17
  • $\begingroup$ Sliding an entire edge loop like in the beginning of the OP's video. Here's an example animation: pasteall.org/pic/73242. It kind of bulges and deforms along the minor radius, instead of maintaining a nice circle. $\endgroup$
    – gandalf3
    Commented Jun 28, 2014 at 10:35
0
$\begingroup$

Ctrl+V then click V (Smooth Vertices) It works more like a mix between "Average Vertices" and "Edit Edge Flow", but it's the closest I've found that's useful on the fly.

$\endgroup$
0
0
$\begingroup$

there is no tool like max or maya..

Shrink/Fatten = Manual (not 100% correct and trying to fix more than one takes long time)

Smooth subdivide = you must add loop.. you cant fix older edges or vertexes.

Smooth loop cut = same as smooth subdive.. useless for old edges and vertexes

i have no i dea why we have no set flow / edge flow tool. trying to fix with manually is sucks..

$\endgroup$
0
$\begingroup$

Change the Smoothness of the Loop Cut. While I haven't found out the optimal setting, smoothness 0.5 seems to be a nice solution.

If it is tedeous to set the smoothness everytime, you can set it from the User Prefs too.screen shot

$\endgroup$
0
$\begingroup$

A workaround is to use Bridge Edge Loops and its Smoothness factor.

  1. Delete the face loop where you want to add an edge loop.
  2. Select edge loops which were holding that face loop, run Ctrl+E > Bridge Edge Loops.
  3. In the Last Operator panel (on the Toolshelf or from F6) change settings for Number of Cuts and Smoothness.

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .