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when I UV smart project my model, then open a new file (thats black) where I want my vertex color to bake to. The texture only becomes black. It doesnt make any sense. Please look at attached file: https://gyazo.com/045b606b616df5907c79aaf2cf10d7e0

I have multiple guns that I would like to bake a texture from. So please post an explanation when you fix the gun. Thanks!

Here is the gun (Glock 18):

EDIT: Hey, I used the answer that Craig wrote. Basically, I got the colors etc. But the texture was very "round" compared to Craigs. I do not know why.

What I did: (Firstly changed from Cycles to Blender Render)

  1. Make the whole model "one", so I can edit the whole thing at once.(CTRL + J)
  2. Smart UV Project the whole thing.
  3. Add blank, black image.
  4. Go to bake, choose Textures. And Bake the whole thing.

WHAT I GOT: (Please see attached link) https://gyazo.com/be11838d12f9b26fc78943d09faec235

When I used the texture on a Model in ROBLOX STUDIO the model just went black. (See link) https://gyazo.com/9f3838c2061a552da4361bbf32b881f1

Why?? What have I done wrong? Why does it look so different from yours? (I know I did something wrong!) Please tell me. It would mean the world to me! Seriously, I got to get the game out in February! Thanks!

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  • $\begingroup$ Are your normals inverted or are they correctly pointing outward? Have you tried a recent build on builder.blender.org to see if maybe something is updated now compared to your build? $\endgroup$ – Craig D Jones Jan 25 at 15:58
  • $\begingroup$ Welcome, Felix. Use this link to upload a .blend file: blend-exchange.giantcowfilms.com $\endgroup$ – LeoNas Jan 25 at 16:03
  • $\begingroup$ @LeoNas, hey I uploaded it to the blender thing... It is now in my question! $\endgroup$ – Felix Jan 26 at 13:18
  • $\begingroup$ @CraigDJones Hey, sorry for the late response. I am pretty new to blender, so could you clarify what you mean. $\endgroup$ – Felix Jan 26 at 13:19
  • $\begingroup$ @CraigDJones, hey I had some questions on your answer :) I would appreciate it if you would answer $\endgroup$ – Felix Jan 26 at 22:38
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You have no vertex colors, your file has blender render materials but is set to Cycles right now. Turn it back to Blender render. In your scene, you have no light source, so every bake will be black.

edit: My steps were incorrect the first time, so here is a corrected flow: 1. Your file as it is with Cycles as renderer but has no Node materials. enter image description here 2. I switch to Blender Render and find your UV are wrong, so I Smart UV Unwrap enter image description here 3.I also then remember in Blender Render that I can bake using Textures to get the straight diffuse color without a lamp enter image description here And then the result comes out pretty clean enter image description here

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  • $\begingroup$ So all I need to do is: Set it to Blender Render and insert a light source. Am I right? $\endgroup$ – Felix Jan 26 at 16:19
  • $\begingroup$ If I add a lamp, wouldn´t my texture get a shadow or not? $\endgroup$ – Felix Jan 26 at 16:21
  • $\begingroup$ is that right? And, what should I use, a Light or? $\endgroup$ – Felix Jan 26 at 20:50
  • $\begingroup$ BTW, I recalculated the normals (in the whole model), but nothing seemed to be fixed. Just the old same, thing. Could you maybe write what I need too do or redirect me to a tutorial? Thanks $\endgroup$ – Felix Jan 26 at 22:37
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    $\begingroup$ Hey, the issue was with the game engine I believe. Thanks for the help! $\endgroup$ – Felix Jan 29 at 19:46

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