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I put an object (a puddle) in my scene and I used a Principled BDRF with Metallic set to 1.0 to have screen space reflections. I enabled them in the render configuration and I can actually see them in the (rendered) viewport. However, when I render the project (F12) I cannot see the reflections (only the environment map reflection, not objects reflections). Should I enable them somewhere else?

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sorry if this dose not usefull for you because i used google translate.

so first you have to do...(like imagine) before enter image description here

after enter image description here second enter image description here

and i hope this help you.

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  • $\begingroup$ Thanks for the comment @luxury, unfortunately, while I am able to achieve the effects you say in a brand new scene, I am not able to have the reflections in my scene: only in the viewport, not in the final render. $\endgroup$ – MadMage Jan 7 at 14:25
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I finally found the problem. I set the rendering samples to 1 and this (I assume) makes it impossible for the raytracing to bounce to the reflective surface and render the reflection. I am wondering why this works, instead, in the viewport (with samples to 1).

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