Is there a way to control the rotation of the extruded mesh along the curve?

To show what I want to do: enter image description here

And this is what I got so far enter image description here

Don't worry about the overall proportions and the mat (still on it) But my Problem is that I can't control the rotation of the object along the curve.

I tried to apply the modifiers and just rotate parts of the model by hand, but that leads to certain issues in the edgeflow and I can imagine that there is a much easier and cleaner solution.


To rotate the vertice of a bezier curve: ctrl T, you can also see and change the Tilt value in the 3D properties panel (activated with N) on the right of the 3D View. alt T to come back to its previous value.

  • $\begingroup$ Oh my. Thank you so much. Thats exactly what I have ooked for =) Thank you so much. You probably saved me 2 or 3 working hours. $\endgroup$ Nov 23 '18 at 15:49

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