I have a mirror modifier and applied material on it. Why i cant see same material on the other side.
Any suggestion or help. Thanks
I assume because the mirrored mesh doesn't really have vertex position in the memory(just fake), something that the generated node needs. you can see the only green side of the mirror to left.
but you can use the mapping node and move it.
UPDATE: just for sake of testing I came up with something. there's no real reason of why I did what I did, just experimented. you can adjust the amount of the mirrored part by shrinking or fattening the "bell" shape in the vector curves node.