After character export from Unreal Engine, I have one merged mesh with vertex groups (terrible export, had to add 110 to Z coord of every static mesh). The body has the weights I need, but armor doesn't.
Do I really have to paint all these 100500 vertex groups manually? If I don't use "limit selection to visible", I will paint something I wouldn't like to.
If I do, I won't paint the inner part of the armor and there will be ugly tentacles. And if the body has "green" weight, I won't be able to paint armor correctly.
It would be great if it understood what's armor and assigned correct weights to it. Or at least can't I select the area and assign weight to it?
Blend file: https://files.fm/u/zaefgsjz