How can I properly weight paint a mesh that has a thickness to it?
I created a jacket and then added and applied a solidify modifier to give it some thickness. When I parent the jacket to my rig with automatic weights, the mesh's two sides have varying amounts of weight paint.
Ideally, both sides of the jacket should be equivalent.
In the example screenshot, you can see how the inside of the sleeve is light blue whereas the outside faces are red.
When I pose the model in certain positions, the inner faces poke out of the out faces.
Is there an automatic way of correcting this? The only manual method that I know of is manually repainting the weights with "front faces only" disabled.
Here, the dark orange texture on the side is actually the inner faces poking through. The entire jacket should be yellow on the outside (except for the blue accents on the sleeves).