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I need to make two objects on the same scene. The first object should have a sky reflections but the second should not. Is there a simple way to exclude sky reflections from one material but keep it for another? I use Cycles.

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  • $\begingroup$ Yes, I didn't read that carefully enough. There are two answers to my question and one of them has a .blend example. Thank you. $\endgroup$
    – user62687
    Commented Oct 8, 2018 at 0:53
  • $\begingroup$ Both answers works $\endgroup$
    – user62687
    Commented Oct 8, 2018 at 0:59
  • $\begingroup$ Oh, wait, there are even three answers: the first is per-world the second is per-material (it is in the comments of the first answer) the third is per-object $\endgroup$
    – user62687
    Commented Oct 8, 2018 at 1:08

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