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I am having problems getting displacement mapping to extrude in the correct direction on all sides of a sphere. I have been following this tutorial: https://www.youtube.com/watch?v=n0r0UnaIK_Y

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UPDATED

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You need to use the Vector/Displacement node now - instead of feeding a value directly into the Displacement socket. This is due to how the Displacement socket functionality has changed at the more recent versions of Blender (it’s a vector now, rather than a scalar.

See here.

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  • $\begingroup$ That seemed to work. I also had to add a color invert if that makes any sense. I will add a screenshot in the OP. thx . If it makes a difference: running 2.79.6 $\endgroup$
    – slackwars
    Commented Oct 7, 2018 at 13:34

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