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I'm using a wave modifier on a cylinder, but I notice the ends of the cylinder are moving up and down. I'm wanting the ends of the cylinder to be angled as they move instead of just just translating vertically. A demonstration is linked below. Any ideas on how to do that?

movement example

my setup

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As far as I'm concerned, the Wave modifier just moves vertices up and down but doesn't rotate anything because it just works on the single vertices translating them on the z axis depending on their X and Y position.

If you want to make a curved pipe in which the section rotates and not translates, I recommend you to use a curve modifier. You'll need a sinusoidal curve (look here for that) and a curve modifier to apply on the cylinder.

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