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I want to make the outline of my glasses frame more rounded without any subdivision modifiers (I want to make this object game ready!) but I can't seem to figure out a way to do so. Bevelling the edge makes really strange subdivisions. Also, manually adding edge loops to smoothen the frame out would take a really long time. Does anyone have a good solution for rounding the outline of the frame?

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You can change faces to smooth. Go to edit mode and press T it's in one of the tabs. Make sure you select all the faces you want to smoothen.

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  • $\begingroup$ I don't think it will give any good result with this topology. Why not applying a Subdivision Surface modifier and adding some edge loops where he wants it to be sharper? $\endgroup$
    – moonboots
    Commented Jul 31, 2018 at 16:03

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