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I'm in need of help. I am trying to create a curved object that needs to have a repeating honeycomb pattern modeled into it. I tried a lot of stuff already but I don't get anywhere near a good result. I have a picture of a very similar model (not by me obviously) that I am trying to recreate.

enter image description here

enter image description here

Any help would be greatly appreciated.

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  • $\begingroup$ maybe assign your pattern as a bump or normal map? $\endgroup$ – moonboots Jul 5 '18 at 8:29
  • $\begingroup$ create a single honeycomb cell, add an Array modifier for a row then another Array modifier as the columns. Then you can apply a Curve modifier or Lattice modifier. $\endgroup$ – rob Jul 5 '18 at 8:47
  • $\begingroup$ Possible duplicate of: Bend a Honeycomb mesh? $\endgroup$ – cegaton Jul 5 '18 at 18:50
  • $\begingroup$ Related: creating an hexagona grid and how to curve my mesh $\endgroup$ – cegaton Jul 5 '18 at 18:51
  • $\begingroup$ Also related: how to generate a metal mesh? $\endgroup$ – cegaton Jul 5 '18 at 18:56
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Create a Mesh Cylinder and set the number of Vertices to 6, then add a Solidify Modifier. enter image description here

Then add an Array Modifier with Merge checked enter image description here

Add a second Array Modifier and set the Constant offset (and Merge) enter image description here

Add a Curve, here I have added a Bezier Circle, set to non-cyclic, rotated 90 on the X and scaled up.

Add a Curve Modifier to your Cylinder stack and use the new Curve as the Object. enter image description here

Obviously you can set the curve relevant to your requirements but that shows the basics.

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    $\begingroup$ Thank you so much! I was on the right track but this helped a lot! $\endgroup$ – Daniel Dirtsen Jul 5 '18 at 12:48
  • $\begingroup$ You can also use the Add Extra Objects addon and use a honeycomb genetaror. Read: blender.stackexchange.com/a/46544/1853 $\endgroup$ – cegaton Jul 5 '18 at 18:58

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