I’m really having a hard time trying to emboss or deboss a logo / typography on a shape other than a flat plane. For example trying to get a logo on a curved bottle.
I already asked something similar a year ago, but it was not exactly the same, see here Emboss or deboss a more complex logo into a mesh
I’ve found that the „easiest“ way for now is to save the logo / typography as a black/white png and then use it to displace the mesh via a displacement modifier. That works well with a flat plane, as I said.
However, if we now take a bottle/cylinder the trouble begins. I don’t know how I can control at which place on the object – a cylinder for example – the logo appears. Do I have to unwrap the cylinder first? Can I somehow control it via texture coordinate nodes where the logo is placed?
Some help would be highly appreciated!
Also, if you have a nice and elegant way on how to place a logo on a curved surface please let me know. I already tried it with attaching the logo to a lattice and then adding this lattice with a shrink-wrap modifier to the object. Problem with this way is, that you often need to subdivide the logo/typography a thousand times in order to get a ok result.