im fairly new to 3d modelling and im having trouble in getting the smooth curves and flat surfaces I want on a watch strap ive designed. attached are two picture, the first showing the 3d model in blender (that has shading problems and harsh edges) and a rough drawing of what im aiming to achieve. thank you for your time. Any help or suggestions would be greatly appreciated. Ive already attempted using a subsurface modifier and the strap is already shaded smooth.
1 Answer
I'm not sure it's what you want but here is a try. Begin with a UV Sphere, etc... You could also use this sphere to boolean a rectangle...
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$\begingroup$ this actually did help very much. thank you for your quick response :) $\endgroup$– Jay PNov 16, 2019 at 10:04