I have a scene where I want a car to look like it is on fire as I drive by it.
When changing to RenderMode, my motion track looks good (enough). It is in the right location and does not move relative to the car (masking to come later).
However, once I have rendered the image and composited it, the flame is distorted (horizontally stretched?) and in the wrong location.
I tried scaling the images to render size:
I also tried without the scale nodes, and with every permutation of the scale nodes. I have also tried rebaking the smoke, to no effect.