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just struggling with this one, the solution in the picture does what I need but builds up rather than refreshing each frame. This problem stems from my general lack of programming nous.

I essentially want a set of instances that I'm generating elsewhere to be one mesh so that I can easily perform other operations / modifiers on them as a whole,

cheers

Chris

enter image description here

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When you use a loop, you need to know, that loop inputs list of something, and break apart this list into elements inside loop. Output makes reverse things - all elements join into one list, so you don't need to do this dirty joining work.

enter image description here

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  • $\begingroup$ Do you know how this can be done with Collections since groups are removed from 2.80? $\endgroup$ – yarun can Mar 2 at 2:40
  • $\begingroup$ @yaruncan did you try Objects from collection? $\endgroup$ – Crantisz Mar 3 at 10:01

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