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Is there a way to join the instances of an object from animation nodes to one mesh or convert them to independant "real" meshes?

I want to set only one boolean modifier object as an array of objects i created with animation nodes instead of applying n-modifiers for every cube.

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In the advanced node settings of the instancer node, you can use the Unlink Instance From Node operator to make the object independent of the node, then you can merge them and do whatever you like.

Advanced Node Settings

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Found the Solution(Dont know why it dindt work the first time):
1. AN autoexecution: Off
2. Clear Parent
3. Rename Object before executing AN again

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